Packagealternativa.engine3d.animation
Classpublic class AnimationNode
InheritanceAnimationNode Inheritance Object
Subclasses AnimationClip, AnimationCouple, AnimationSwitcher

Animation tree node. Animation in Alternativa3D is built over the blend tree. This tree is intended for combining a set of animations and keeping unambiguous status of each property being animated in every frame. E.g. there can be independent animations for legs and hands, that will be presented by the nodes of blend tree. With the help of blenders, derived from AnimationNode you can change or blend nodes of blend tree. Every tree animation is controlled by AnimationController. AnimationNode instance have to be a root element of the tree.



Public Properties
 PropertyDefined By
  isActive : Boolean
[read-only] Determines if the animation is active.
AnimationNode
  parent : AnimationNode
[read-only] Parent of this node in animation tree hierarchy.
AnimationNode
  speed : Number = 1
Animation speed.
AnimationNode
Property Detail
isActiveproperty
isActive:Boolean  [read-only]

Determines if the animation is active.


Implementation
    public function get isActive():Boolean
parentproperty 
parent:AnimationNode  [read-only]

Parent of this node in animation tree hierarchy.


Implementation
    public function get parent():AnimationNode
speedproperty 
public var speed:Number = 1

Animation speed.