| | Class | Description |
|---|
| | EnvironmentMaterial |
The material which reflects the environment given with cube texture. |
| | FillMaterial |
The materiall fills surface with solid color in light-independent manner. |
| | LightMapMaterial |
Texture material which supports light map. |
| | Material |
Base class for all materials. |
| | NormalMapSpace |
NormalMapSpace offers constant values that can be used for the normalMapSpace property of materials which use normal map. |
| | StandardMaterial |
Material with diffuse, normal, opacity, specular maps and glossiness value. |
| | TextureMaterial |
The material fills surface with bitmap image in light-independent manner. |
| | VertexLightTextureMaterial |
Texture material with dynamic vertex lightning. |