| Package | alternativa.engine3d.core | 
| Class | public class VertexAttributes | 
| Inheritance | VertexAttributes    Object | 
geometry.addVertexStream(attributes) as an argument.
	 
	 	 See also
| Method | Defined By | ||
|---|---|---|---|
getAttributeStride(attribute:int):int [static] 
		 Returns a dimensions of given attribute type (Number of floats by which defines given type)
		 
		   | VertexAttributes | ||
| Constant | Defined By | ||
|---|---|---|---|
| JOINTS : Vector.<uint> [static] 
		 Data of linking  of two Joints with vertex.  | VertexAttributes | ||
| NORMAL : uint = 2 [static] 
		 Vertex normal.  | VertexAttributes | ||
| POSITION : uint = 1 [static] 
		Coordinates in 3D space.  | VertexAttributes | ||
| TANGENT4 : uint = 3 [static] 
		 This data type combines values of vertex tangent and binormal within one sequence of four floats.  | VertexAttributes | ||
| TEXCOORDS : Vector.<uint> [static] 
		 Texture coordinates data type.  | VertexAttributes | ||
| getAttributeStride | () | method | 
 public static function getAttributeStride(attribute:int):intReturns a dimensions of given attribute type (Number of floats by which defines given type)
Parameters
attribute:int — Type of the attribute.
		  | 
int — 
		  | 
| JOINTS | Constant | 
public static const JOINTS:Vector.<uint>
		 Data of linking  of two Joints with vertex. Defines by sequence of four floats in following order:
		 id of the first Joint multiplied with 3, power of influence of the first Joint,
		 id  of the second Joint multiplied with 3, power of influence of the second Joint.
		 There are a four 'slots' for this data type, so influence of 8  Joints can be described.
		 
See also
| NORMAL | Constant | 
public static const NORMAL:uint = 2Vertex normal. Defines by sequence of three floats.
See also
| POSITION | Constant | 
public static const POSITION:uint = 1Coordinates in 3D space. Defines by sequence of three floats.
See also
| TANGENT4 | Constant | 
public static const TANGENT4:uint = 3This data type combines values of vertex tangent and binormal within one sequence of four floats. The first three values defines tangent direction and the fourth can be 1 or -1 which defines to what side binormal is ordered.
See also
| TEXCOORDS | Constant | 
public static const TEXCOORDS:Vector.<uint>Texture coordinates data type. There are a 8 independent channels. Coordinates defines by the couples (u, v).
See also