| | Class | Description |
|---|
| | BoundBox |
Class stores object's bounding box object's local space. |
| | Camera3D |
Camera - it's three-dimensional object without its own visual representation and intended for visualising hierarchy of objects. |
| | Debug |
Class stores values, that are passed to camera methods addToDebug() and removeFromDebug(). |
| | DepthRenderer | |
| | Light3D |
Base class for light sources. |
| | Object3D |
Object3D class ia a base class for all 3D objects. |
| | Occluder |
Polygonal Object3D meant for excluding from the rendering process those objects, which it shields from the camera. |
| | RayIntersectionData |
A result of searching for intersection of an Object3D and a ray with intersectRay() method of Object3D. |
| | Resource |
Base class for GPU data. |
| | VertexAttributes |
Types of attributes which defines format of vertex streams. |
| | View |
A viewport. |