Package | alternativa.engine3d.core |
Class | public class Camera3D |
Inheritance | Camera3D ![]() ![]() |
farClipping
.
The pyramid is truncated at the nearClipping
. Current version of Alternativa3D uses Z-Buffer for sorting objects,
accuracy of sorting depends on distance between farClipping
and nearClipping
. That's why necessary to set a minimum
distance between them for current scene. nearClipping mustn't be equal zero.
Property | Defined By | ||
---|---|---|---|
blurEnabled : Boolean = true | Camera3D | ||
![]() | boundBox : BoundBox
Bounds of the object described as rectangular parallelepiped. | Object3D | |
![]() | concatenatedMatrix : Matrix3D [read-only]
A Matrix3D object representing the combined transformation matrices of the Object3D
and all of its parent objects, back to the root level. | Object3D | |
debug : Boolean = false
Turns debug mode on if true and off otherwise. | Camera3D | ||
depthScale : int | Camera3D | ||
diagram : DisplayObject [read-only]
Diagram where debug information is displayed. | Camera3D | ||
diagramAlign : String
Diagram alignment relatively to working space. | Camera3D | ||
diagramHorizontalMargin : Number
Diagram margin from the edge of working space in horizontal axis. | Camera3D | ||
diagramVerticalMargin : Number
Diagram margin from the edge of working space in vertical axis. | Camera3D | ||
![]() | doubleClickEnabled : Boolean = false
Specifies whether the object receives doubleClick events. | Object3D | |
effectMode : int = 0
Defines what will render the camera. | Camera3D | ||
effectRate : int = 1 | Camera3D | ||
![]() | excludedLights : Vector.<Light3D> [read-only]
Returns excluded lights list of current object. | Object3D | |
farClipping : Number
Far distance of clipping. | Camera3D | ||
fov : Number
Field if view. | Camera3D | ||
fpsUpdatePeriod : int = 10
The amount of frames which determines the period of FPS value update in diagram. | Camera3D | ||
![]() | matrix : Matrix3D
The matrix property represents a transformation matrix that determines the position
and orientation of an Object3D. | Object3D | |
![]() | mouseChildren : Boolean = true
Determines whether or not the children of the object are mouse, or user input device, enabled. | Object3D | |
![]() | mouseEnabled : Boolean = true
Specifies whether this object receives mouse, or other user input, messages. | Object3D | |
![]() | name : String
Name of the object. | Object3D | |
nearClipping : Number
Near clipping distance. | Camera3D | ||
![]() | numChildren : int [read-only]
Returns the number of children of this object. | Object3D | |
orthographic : Boolean = false
Determines whether orthographic (true) or perspective (false) projection is used. | Camera3D | ||
![]() | parent : Object3D [read-only]
Object3D, to which this object was added as a child. | Object3D | |
![]() | rotationX : Number
The angle of rotation of Object3D around the X-axis expressed in radians. | Object3D | |
![]() | rotationY : Number
The angle of rotation of Object3D around the Y-axis expressed in radians. | Object3D | |
![]() | rotationZ : Number
The angle of rotation of Object3D around the Z-axis expressed in radians. | Object3D | |
![]() | scaleX : Number
The scale of the Object3D along the X-axis. | Object3D | |
![]() | scaleY : Number
The scale of the Object3D along the Y-axis. | Object3D | |
![]() | scaleZ : Number
The scale of the Object3D along the Z-axis. | Object3D | |
ssaoScale : int = 0
Defines SSAO resolution. | Camera3D | ||
timerUpdatePeriod : int = 10
The amount of frames which determines the period of MS value update in diagram. | Camera3D | ||
![]() | useHandCursor : Boolean
A Boolean value that indicates whether the pointing hand (hand cursor)
appears when the pointer rolls over a Object3D. | Object3D | |
![]() | userData : Object
Custom data available to store within Object3D by user. | Object3D | |
view : View
The viewport defines part of screen to which renders image seen by the camera. | Camera3D | ||
![]() | visible : Boolean = true
Whether or not the display object is visible. | Object3D | |
![]() | x : Number
X coordinate. | Object3D | |
![]() | y : Number
Y coordinate. | Object3D | |
![]() | z : Number
Z coordinate. | Object3D |
Method | Defined By | ||
---|---|---|---|
Camera3D(nearClipping:Number, farClipping:Number)
Creates a Camera3D object. | Camera3D | ||
![]() |
Adds given Object3D instance as a child to the end of this Object3D's children list. | Object3D | |
![]() |
Adds a child Object3D instance to this Object3D instance. | Object3D | |
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object
so that the listener receives notification of an event. | Object3D | |
addToDebug(debug:int, objectOrClass:*):void
Adds an object or a class to list of debug drawing. | Camera3D | ||
![]() | calculateBoundBox():void
Calculates object's bounds in its own coordinates
| Object3D | |
calculateRay(origin:Vector3D, direction:Vector3D, viewX:Number, viewY:Number):void
Calculates a ray in global space. | Camera3D | ||
![]() | clearExcludedLights(updateChildren:Boolean = false):void
Resets list of lights excluded from lighting this object. | Object3D | |
[override]
Returns a copy of object. | Camera3D | ||
![]() |
Check if given object is child of this Object3D. | Object3D | |
![]() | dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow. | Object3D | |
![]() | excludeLight(light:Light3D, updateChildren:Boolean = false):void
Disables lighting of the object by given light. | Object3D | |
![]() | getChildAt(index:int):Object3D
Returns the child Object3D instance that exists at the specified index. | Object3D | |
![]() | getChildByName(name:String):Object3D
Returns child Object3D instance with given name. | Object3D | |
![]() | getChildIndex(child:Object3D):int
Returns index of given child Object3D instance. | Object3D | |
![]() | getResources(hierarchy:Boolean = false, resourceType:Class = null):Vector.<Resource>
Gather the resources of this Object3D. | Object3D | |
![]() | globalToLocal(point:Vector3D):Vector3D
Converts the Vector3D object from the root Object3D (global) coordinates to the local Object3D's own coordinates. | Object3D | |
![]() | hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type of event. | Object3D | |
![]() | intersectRay(origin:Vector3D, direction:Vector3D):RayIntersectionData
Searches for the intersection of an Object3D and given ray, defined by origin and direction. | Object3D | |
![]() | localToGlobal(point:Vector3D):Vector3D
Converts the Vector3D object from the Object3D's own (local) coordinates to the root Object3D (global) coordinates. | Object3D | |
lookAt(x:Number, y:Number, z:Number):void
Camera3D lookAt method
| Camera3D | ||
projectGlobal(point:Vector3D):Vector3D
Transforms point from global space to screen space. | Camera3D | ||
![]() |
Removes the specified child Object3D instance from the child list of the
this Object3D instance. | Object3D | |
![]() | removeChildAt(index:int):Object3D
Removes a child Object3D from the specified index position in the child list of
the Object3D. | Object3D | |
![]() | removeChildren(beginIndex:int = 0, endIndex:int = 2147483647):void
Removes child objects in given range of indexes. | Object3D | |
![]() | removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object. | Object3D | |
removeFromDebug(debug:int, objectOrClass:*):void
Removed an object or a class from list of debug drawing. | Camera3D | ||
render(stage3D:Stage3D):void
Rendering of objects hierarchy to the given Stage3D. | Camera3D | ||
![]() | setChildIndex(child:Object3D, index:int):void
Sets index for child Object3D instance. | Object3D | |
setPosition(x:Number, y:Number, z:Number):void
Setup Camera3D position using x, y, z coordinates
| Camera3D | ||
startTimer():void
Starts time count. | Camera3D | ||
stopTimer():void
Stops time count. | Camera3D | ||
![]() |
Swaps index positions of two specified child objects. | Object3D | |
![]() | swapChildrenAt(index1:int, index2:int):void
Swaps index positions of two child objects by its index. | Object3D | |
![]() | toString():String
Returns the string representation of the specified object. | Object3D | |
![]() | willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. | Object3D |
Method | Defined By | ||
---|---|---|---|
clonePropertiesFrom(source:Object3D):void [override]
Copies basic properties of Object3D. | Camera3D |
Constant | Defined By | ||
---|---|---|---|
MODE_COLOR : int = 0 [static]
In this mode camera will render usual color image without SSAO. | Camera3D | ||
MODE_DEPTH : int = 2 [static]
This mode displays depth map which is z-buffer converted to grayscale. | Camera3D | ||
MODE_NORMALS : int = 3 [static]
This mode displays normal map calculated in screen space. | Camera3D | ||
MODE_RAW_DEPTH : int = 1 [static]
This mode represents z-buffer as it is stored with engine. | Camera3D | ||
MODE_SSAO_COLOR : int = 9 [static]
This mode displays postprocessed image which is SSAO effect combined with usual color image. | Camera3D | ||
MODE_SSAO_ONLY : int = 8 [static]
This mode displays pure SSAO effect. | Camera3D |
blurEnabled | property |
public var blurEnabled:Boolean = true
debug | property |
public var debug:Boolean = false
Turns debug mode on if true
and off otherwise.
The default value is false
.
See also
depthScale | property |
depthScale:int
public function get depthScale():int
public function set depthScale(value:int):void
diagram | property |
diagram:DisplayObject
[read-only]
Diagram where debug information is displayed. To display diagram
, you need to add it on the screen.
FPS is an average amount of frames per second.
MS is an average time of executing the code part in milliseconds. This code part is measured with startTimer
- stopTimer
.
MEM is an amount of memory reserved by player (in megabytes).
DRW is an amount of draw calls in the current frame.
PLG is an amount of visible polygons in the current frame.
TRI is an amount of drawn triangles in the current frame.
public function get diagram():DisplayObject
See also
diagramAlign | property |
diagramAlign:String
Diagram alignment relatively to working space. You can use constants of StageAlign
class.
public function get diagramAlign():String
public function set diagramAlign(value:String):void
diagramHorizontalMargin | property |
diagramHorizontalMargin:Number
Diagram margin from the edge of working space in horizontal axis.
public function get diagramHorizontalMargin():Number
public function set diagramHorizontalMargin(value:Number):void
diagramVerticalMargin | property |
diagramVerticalMargin:Number
Diagram margin from the edge of working space in vertical axis.
public function get diagramVerticalMargin():Number
public function set diagramVerticalMargin(value:Number):void
effectMode | property |
public var effectMode:int = 0
Defines what will render the camera. You should set one of following values: Camera3D.MODE_COLOR
, Camera3D.MODE_DEPTH
,
Camera3D.MODE_NORMALS
, Camera3D.MODE_RAW_DEPTH
, Camera3D.MODE_SSAO_COLOR
, Camera3D.MODE_SSAO_ONLY
See also
effectRate | property |
public var effectRate:int = 1
farClipping | property |
public var farClipping:Number
Far distance of clipping. Default value Number.MAX_VALUE
.
fov | property |
public var fov:Number
Field if view. Defines in radians. Default value is Math.PI/2
which considered with 90 degrees.
fpsUpdatePeriod | property |
public var fpsUpdatePeriod:int = 10
The amount of frames which determines the period of FPS value update in diagram
.
See also
nearClipping | property |
public var nearClipping:Number
Near clipping distance. Default value 0
. It should be as big as possible.
orthographic | property |
public var orthographic:Boolean = false
Determines whether orthographic (true) or perspective (false) projection is used. The default value is false.
ssaoScale | property |
public var ssaoScale:int = 0
Defines SSAO resolution. In case of 0
SSAO resolution is equal to screen resolution, in case of 1
– half screen resolution and so on.
timerUpdatePeriod | property |
public var timerUpdatePeriod:int = 10
The amount of frames which determines the period of MS value update in diagram
.
See also
view | property |
public var view:View
The viewport defines part of screen to which renders image seen by the camera. If viewport is not defined, the camera would not draws anything.
Camera3D | () | Constructor |
public function Camera3D(nearClipping:Number, farClipping:Number)
Creates a Camera3D
object.
nearClipping:Number — Near clipping distance.
| |
farClipping:Number — Far clipping distance.
|
addToDebug | () | method |
public function addToDebug(debug:int, objectOrClass:*):void
Adds an object or a class to list of debug drawing. In case of class, all object of this type will drawn in debug mode.
Parameters
debug:int — The component of object which will draws in debug mode. Should be Debug.BOUND for now. Check Debug for updates.
| |
objectOrClass:* — Object3D or class extended Object3D .
|
See also
calculateRay | () | method |
public function calculateRay(origin:Vector3D, direction:Vector3D, viewX:Number, viewY:Number):void
Calculates a ray in global space. The ray defines by its origin
and direction
.
The ray goes like from the global camera position
trough the point corresponding to the viewport point with coordinates viewX
и viewY
.
The ray origin placed within nearClipping
plane.
This ray can be used in the Object3D.intersectRay()
method. The result writes to passed arguments.
Parameters
origin:Vector3D — Ray origin will wrote here.
| |
direction:Vector3D — Ray direction will wrote here.
| |
viewX:Number — Horizontal coordinate in view plane, through which the ray should go.
| |
viewY:Number — Vertical coordinate in view plane, through which the ray should go.
|
clone | () | method |
override public function clone():Object3D
Returns a copy of object.
ReturnsObject3D — A copy of this Object3D .
|
clonePropertiesFrom | () | method |
override protected function clonePropertiesFrom(source:Object3D):void
Copies basic properties of Object3D
. This method calls from clone()
method.
Parameters
source:Object3D — Object3D , properties of which will be copied.
|
lookAt | () | method |
public function lookAt(x:Number, y:Number, z:Number):void
Camera3D lookAt method
Parameters
x:Number | |
y:Number | |
z:Number |
projectGlobal | () | method |
public function projectGlobal(point:Vector3D):Vector3D
Transforms point from global space to screen space. The view
property should be defined.
Parameters
point:Vector3D — Point in global space.
|
Vector3D — A Vector3D object containing screen coordinates.
|
removeFromDebug | () | method |
public function removeFromDebug(debug:int, objectOrClass:*):void
Removed an object or a class from list of debug drawing.
Parameters
debug:int — The component of object which will draws in debug mode. Should be Debug.BOUND for now. Check Debug for updates.
| |
objectOrClass:* — Object3D or class extended Object3D .
|
See also
render | () | method |
public function render(stage3D:Stage3D):void
Rendering of objects hierarchy to the given Stage3D
.
Parameters
stage3D:Stage3D — Stage3D to which image will be rendered.
|
setPosition | () | method |
public function setPosition(x:Number, y:Number, z:Number):void
Setup Camera3D position using x, y, z coordinates
Parameters
x:Number | |
y:Number | |
z:Number |
startTimer | () | method |
public function startTimer():void
Starts time count. startTimer()
and stopTimer()
are necessary to measure time for code part executing.
The result is displayed in the field MS of the diagram.
See also
stopTimer | () | method |
public function stopTimer():void
Stops time count. startTimer()
and stopTimer()
are necessary to measure time for code part executing.
The result is displayed in the field MS of the diagram.
See also
MODE_COLOR | Constant |
public static const MODE_COLOR:int = 0
In this mode camera will render usual color image without SSAO.
MODE_DEPTH | Constant |
public static const MODE_DEPTH:int = 2
This mode displays depth map which is z-buffer converted to grayscale.
MODE_NORMALS | Constant |
public static const MODE_NORMALS:int = 3
This mode displays normal map calculated in screen space.
MODE_RAW_DEPTH | Constant |
public static const MODE_RAW_DEPTH:int = 1
This mode represents z-buffer as it is stored with engine. For distance encoding red and green channels are used.
MODE_SSAO_COLOR | Constant |
public static const MODE_SSAO_COLOR:int = 9
This mode displays postprocessed image which is SSAO effect combined with usual color image.
MODE_SSAO_ONLY | Constant |
public static const MODE_SSAO_ONLY:int = 8
This mode displays pure SSAO effect.