Class | Description | |
---|---|---|
EncodeDepthMaterial | ||
EnvironmentMaterial | The material which reflects the environment given with cube texture. | |
FillMaterial | The materiall fills surface with solid color in light-independent manner. | |
LightMapMaterial | Texture material which supports light map. | |
Material | Base class for all materials. | |
NormalMapSpace | NormalMapSpace offers constant values that can be used for the normalMapSpace property of materials which use normal map. | |
OutputEffect | ||
SSAOAngular | Screen space ambient occlusion is an effect meant for shading each pixel of screen according to the surrounding object. | |
SSAOBlur | ||
StandardMaterial | Material with diffuse, normal, opacity, specular maps and glossiness value. | |
TextureMaterial | The material fills surface with bitmap image in light-independent manner. | |
VertexLightTextureMaterial | Texture material with dynamic vertex lightning. |