Classes
 ClassDescription
 EncodeDepthMaterial 
 EnvironmentMaterial The material which reflects the environment given with cube texture.
 FillMaterial The materiall fills surface with solid color in light-independent manner.
 LightMapMaterial Texture material which supports light map.
 Material Base class for all materials.
 NormalMapSpace NormalMapSpace offers constant values that can be used for the normalMapSpace property of materials which use normal map.
 OutputEffect 
 SSAOAngular Screen space ambient occlusion is an effect meant for shading each pixel of screen according to the surrounding object.
 SSAOBlur 
 StandardMaterial Material with diffuse, normal, opacity, specular maps and glossiness value.
 TextureMaterial The material fills surface with bitmap image in light-independent manner.
 VertexLightTextureMaterial Texture material with dynamic vertex lightning.