| Class | Description | |
|---|---|---|
| EncodeDepthMaterial | ||
| EnvironmentMaterial | The material which reflects the environment given with cube texture. | |
| FillMaterial | The materiall fills surface with solid color in light-independent manner. | |
| LightMapMaterial | Texture material which supports light map. | |
| Material | Base class for all materials. | |
| NormalMapSpace | NormalMapSpace offers constant values that can be used for the normalMapSpace property of materials which use normal map. | |
| OutputEffect | ||
| SSAOAngular | Screen space ambient occlusion is an effect meant for shading each pixel of screen according to the surrounding object. | |
| SSAOBlur | ||
| StandardMaterial | Material with diffuse, normal, opacity, specular maps and glossiness value. | |
| TextureMaterial | The material fills surface with bitmap image in light-independent manner. | |
| VertexLightTextureMaterial | Texture material with dynamic vertex lightning. |