Package | alternativa.engine3d.objects |
Class | public class AnimSprite |
Inheritance | AnimSprite ![]() ![]() ![]() |
Material
use as frames for animation. Playing the animation can be done through changing frame
property.
I. e.
animSprite.frame++;
camera.render(context3D)
Property | Defined By | ||
---|---|---|---|
![]() | alwaysOnTop : Boolean = false
If true, Sprite3D will drawn over all the rest objects which uses z-buffer sorting. | Sprite3D | |
![]() | boundBox : BoundBox
Bounds of the object described as rectangular parallelepiped. | Object3D | |
![]() | concatenatedMatrix : Matrix3D [read-only]
A Matrix3D object representing the combined transformation matrices of the Object3D
and all of its parent objects, back to the root level. | Object3D | |
![]() | doubleClickEnabled : Boolean = false
Specifies whether the object receives doubleClick events. | Object3D | |
![]() | excludedLights : Vector.<Light3D> [read-only]
Returns excluded lights list of current object. | Object3D | |
frame : int
Current frame of animation. | AnimSprite | ||
![]() | height : Number
Height. | Sprite3D | |
loop : Boolean
In case of true, when frame takes value greater than length of materials list, it switches to begin. | AnimSprite | ||
![]() | material : Material
Material of the Sprite3D. | Sprite3D | |
materials : Vector.<Material>
List of materials. | AnimSprite | ||
![]() | matrix : Matrix3D
The matrix property represents a transformation matrix that determines the position
and orientation of an Object3D. | Object3D | |
![]() | mouseChildren : Boolean = true
Determines whether or not the children of the object are mouse, or user input device, enabled. | Object3D | |
![]() | mouseEnabled : Boolean = true
Specifies whether this object receives mouse, or other user input, messages. | Object3D | |
![]() | name : String
Name of the object. | Object3D | |
![]() | numChildren : int [read-only]
Returns the number of children of this object. | Object3D | |
![]() | originX : Number = 0.5
Horizontal coordinate in the Sprite3D plane which defines what part of the plane will placed in x = 0 of the Sprite3D object. | Sprite3D | |
![]() | originY : Number = 0.5
Vertical coordinate in the Sprite3D plane which defines what part of the plane will placed in y = 0 of the Sprite3D object. | Sprite3D | |
![]() | parent : Object3D [read-only]
Object3D, to which this object was added as a child. | Object3D | |
![]() | perspectiveScale : Boolean = true
If true, screen size of a Sprite3D will have perspective correction according to distance to a camera. | Sprite3D | |
![]() | rotation : Number = 0
Rotation in the screen plane, defines in radians. | Sprite3D | |
![]() | rotationX : Number
The angle of rotation of Object3D around the X-axis expressed in radians. | Object3D | |
![]() | rotationY : Number
The angle of rotation of Object3D around the Y-axis expressed in radians. | Object3D | |
![]() | rotationZ : Number
The angle of rotation of Object3D around the Z-axis expressed in radians. | Object3D | |
![]() | scaleX : Number
The scale of the Object3D along the X-axis. | Object3D | |
![]() | scaleY : Number
The scale of the Object3D along the Y-axis. | Object3D | |
![]() | scaleZ : Number
The scale of the Object3D along the Z-axis. | Object3D | |
![]() | useHandCursor : Boolean
A Boolean value that indicates whether the pointing hand (hand cursor)
appears when the pointer rolls over a Object3D. | Object3D | |
![]() | userData : Object
Custom data available to store within Object3D by user. | Object3D | |
![]() | visible : Boolean = true
Whether or not the display object is visible. | Object3D | |
![]() | width : Number
Width. | Sprite3D | |
![]() | x : Number
X coordinate. | Object3D | |
![]() | y : Number
Y coordinate. | Object3D | |
![]() | z : Number
Z coordinate. | Object3D |
Method | Defined By | ||
---|---|---|---|
AnimSprite(width:Number, height:Number, materials:Vector.<Material> = null, loop:Boolean = false, frame:int = 0)
Creates a new AnimSprite instance. | AnimSprite | ||
![]() |
Adds given Object3D instance as a child to the end of this Object3D's children list. | Object3D | |
![]() |
Adds a child Object3D instance to this Object3D instance. | Object3D | |
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object
so that the listener receives notification of an event. | Object3D | |
![]() | calculateBoundBox():void
Calculates object's bounds in its own coordinates
| Object3D | |
![]() | clearExcludedLights(updateChildren:Boolean = false):void
Resets list of lights excluded from lighting this object. | Object3D | |
[override]
Returns a copy of object. | AnimSprite | ||
![]() |
Check if given object is child of this Object3D. | Object3D | |
![]() | dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow. | Object3D | |
![]() | excludeLight(light:Light3D, updateChildren:Boolean = false):void
Disables lighting of the object by given light. | Object3D | |
![]() | getChildAt(index:int):Object3D
Returns the child Object3D instance that exists at the specified index. | Object3D | |
![]() | getChildByName(name:String):Object3D
Returns child Object3D instance with given name. | Object3D | |
![]() | getChildIndex(child:Object3D):int
Returns index of given child Object3D instance. | Object3D | |
![]() | getResources(hierarchy:Boolean = false, resourceType:Class = null):Vector.<Resource>
Gather the resources of this Object3D. | Object3D | |
![]() | globalToLocal(point:Vector3D):Vector3D
Converts the Vector3D object from the root Object3D (global) coordinates to the local Object3D's own coordinates. | Object3D | |
![]() | hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type of event. | Object3D | |
![]() | intersectRay(origin:Vector3D, direction:Vector3D):RayIntersectionData
Searches for the intersection of an Object3D and given ray, defined by origin and direction. | Object3D | |
![]() | localToGlobal(point:Vector3D):Vector3D
Converts the Vector3D object from the Object3D's own (local) coordinates to the root Object3D (global) coordinates. | Object3D | |
![]() |
Removes the specified child Object3D instance from the child list of the
this Object3D instance. | Object3D | |
![]() | removeChildAt(index:int):Object3D
Removes a child Object3D from the specified index position in the child list of
the Object3D. | Object3D | |
![]() | removeChildren(beginIndex:int = 0, endIndex:int = 2147483647):void
Removes child objects in given range of indexes. | Object3D | |
![]() | removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object. | Object3D | |
![]() | setChildIndex(child:Object3D, index:int):void
Sets index for child Object3D instance. | Object3D | |
![]() |
Swaps index positions of two specified child objects. | Object3D | |
![]() | swapChildrenAt(index1:int, index2:int):void
Swaps index positions of two child objects by its index. | Object3D | |
![]() | toString():String
Returns the string representation of the specified object. | Object3D | |
![]() | willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. | Object3D |
Method | Defined By | ||
---|---|---|---|
clonePropertiesFrom(source:Object3D):void [override]
Copies basic properties of Object3D. | AnimSprite |
frame | property |
frame:int
Current frame of animation. While rendering, the material to draw AnimSprite will taken from materials list according to value of this property.
public function get frame():int
public function set frame(value:int):void
See also
loop | property |
loop:Boolean
In case of true
, when frame
takes value greater than length of materials list, it switches to begin.
Otherwise the value of frame
property will equal materials.length-1
after setting greater value.
public function get loop():Boolean
public function set loop(value:Boolean):void
See also
materials | property |
materials:Vector.<Material>
List of materials.
public function get materials():Vector.<Material>
public function set materials(value:Vector.<Material>):void
AnimSprite | () | Constructor |
public function AnimSprite(width:Number, height:Number, materials:Vector.<Material> = null, loop:Boolean = false, frame:int = 0)
Creates a new AnimSprite instance.
Parameterswidth:Number — Width.
| |
height:Number — Height.
| |
materials:Vector.<Material> (default = null ) — List of materials.
| |
loop:Boolean (default = false ) — If true , Loops animation.
| |
frame:int (default = 0 ) — Current frame.
|
See also
clone | () | method |
override public function clone():Object3D
Returns a copy of object.
ReturnsObject3D — A copy of this Object3D .
|
clonePropertiesFrom | () | method |
override protected function clonePropertiesFrom(source:Object3D):void
Copies basic properties of Object3D
. This method calls from clone()
method.
Parameters
source:Object3D — Object3D , properties of which will be copied.
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